Stickman Hook strips platforming down to its bare, swinging essentials. Developed by Madbox, it’s a physics-based arcade game where you play as a tiny acrobat trying to Spider-Man his way across a void. You grab onto anchor points, build momentum, and fling yourself across the screen. It sounds almost suspiciously simple, but the moment you nail your first perfect arc, it sinks its hooks into you—literally.
The real genius is how it handles failure. You will face-plant into walls or drop into the abyss constantly, but the instant restart means you’re already swinging again before you can even get mad. The levels introduce bounce pads, moving anchors, and absurd gravity shifts right when you think you've mastered the momentum. It’s that perfect balance of floaty physics and precise timing that keeps you clicking just one more time.
actionInstant play
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Editor's Note:Madbox basically weaponized physics with this one. I told myself 'just five more minutes' three hours ago, and now I'm seeing bouncy pads when I close my eyes.
Playing: Stickman Hook
How to play
Controls
Press and hold the Left Mouse Button (or tap and hold on mobile) to attach your grapple to the nearest anchor.
Release the button to detach and let momentum carry you forward.
Core rules
You can only grapple to the designated round anchor points scattered across the level.
Bouncy platforms automatically launch you upon contact, without killing your momentum.
Goal
Cross the black and white checkered finish line without falling off the bottom of the screen.
Tips & tricks
The Double-Tap Correction
If you miscalculate a release and are plummeting past an anchor, quickly click and hold again. The grapple snaps instantly, allowing you to salvage a bad jump by doing a tight, short-radius swing instead of dying.
Skip Anchors for Speed
You don't need to hook every single point. Once you have enough momentum from a long swing, bypass the immediate next anchor and grapple the one furthest away to maintain a flat, fast trajectory.
Hands Off on Bounce Pads
When you hit a bounce pad, let go of the grapple. Holding the grapple button while hitting a pad usually kills your upward velocity and slams you into a wall. Free-fall onto the pads to get maximum air.
The Low Grapple Launch
To get maximum horizontal distance, attach to an anchor and wait until your stickman is at the absolute lowest point of the swing arc before releasing. Releasing on the upswing gives height, but releasing at the bottom gives pure speed.
Why it’s fun
That split-second satisfaction of chaining three perfect grapples without ever touching the ground.
Unlocking bizarre new skins, like the lemon or the burger, just for repeatedly throwing yourself into a wall.
FAQ
How many levels are in Stickman Hook?
There are over 100 levels to beat, with the difficulty and physics puzzles ramping up significantly after level 50.
Can I play Stickman Hook offline?
If you download the mobile app versions on iOS or Android, yes. The web browser version requires an active internet connection to load initially.
How do you unlock all the skins?
Skins unlock automatically as you complete certain level milestones or reach specific swinging distances. Just keep clearing levels and you'll get them.
Why does my stickman keep falling short of the finish line?
You are likely releasing the grapple too late on the upswing, which kills your forward momentum. Try letting go slightly earlier to throw yourself horizontally instead of vertically.
Who created Stickman Hook?
The game was developed and published by Madbox, a casual game studio known for creating highly replayable physics-based arcade titles.